Made drone play interactive games: boxing, shooting, and Jedi Training so far

Problems of AR Drone 2.0, Freeflight 2, Flight Recorder GPS, Qgroundcontrol... etc.
JuukDrone
Newcomer
Posts: 2
Joined: 17 Feb 2017, 05:19
Drone Type: AR.Drone 2

Made drone play interactive games: boxing, shooting, and Jedi Training so far

Postby JuukDrone » 17 Feb 2017, 06:04

My friend and I made a new software API that allows the drone to do more interactive type games. We made a Jedi training game:
Image https://www.facebook.com/JuukInc/videos/1170492456353841/ And we made a boxing game: https://www.facebook.com/JuukInc/videos/1265738046829281/

I also just made a shooting game today that I am calling 'quick draw.'

Would anyone be interested in playing these games if we made an app for them?

_TheWildCat
Newcomer
Posts: 4
Joined: 19 Feb 2017, 17:35
Drone Type: AR.Drone 2

Re: Made drone play interactive games: boxing, shooting, and Jedi Training so far

Postby _TheWildCat » 19 Feb 2017, 17:53

It looks cool. I would really like to try that out. I would just be a bit scared that the drone would fly away or bump in to stuff.

JuukDrone
Newcomer
Posts: 2
Joined: 17 Feb 2017, 05:19
Drone Type: AR.Drone 2

Re: Made drone play interactive games: boxing, shooting, and Jedi Training so far

Postby JuukDrone » 21 Feb 2017, 04:58

Thanks for checking it out! We code it to not move any more than in a square meter - that minimizes any potential bumping. We mostly make the drone yaw rather than pitch and roll so that it is safe in the living room of most houses or apartments. From testing so far, the environment matters ALOT. Carpet and hard floors with good lighting have NO problems. On padded floor or when light causes big shadows, that is when we see it going a bit crazy.


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