Bebop Control for iPhone and iPad (compatible with Bebop 2)

Apps to control or play with the Parrot Bebop drone. iOS, Android and other platforms: Bebop Control, AR.Pro 3, FreeFlight 3 and more!
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AR.Tommy
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Bebop Control for iPhone and iPad (compatible with Bebop 2)

Post by AR.Tommy » 11 Dec 2015, 09:47

Hello,

Bebop Control for iOS just got approved for Apple's App Store and is now available.


Direct link: http://www.youtube.com/v/DL98rsscy54

Keyfeatures:

Setting profiles - comes with four different settings profiles for indoor, outdoor, video recording and acrobatics. But you can add as many settings / user profiles as you want. You can even share setting profiles with your friends or your own devices via Air Drop and Email.

Flight Timer - the timer shows exactly how long you are flying.

Drag to flip button - you can drag the flip button in the direction you want to flip. For example if you drag the button toward you it will do a back flip, if you drag the button to the left it will do a left flip. When you are used to this you are able to do flips in any direction without looking at the display.

Direct link: http://www.youtube.com/v/cnDf_uhL2ak

Flight log: access your flight data, charts and stats. Plot your flight path on the map, export data for video editing software and share your flights with other users of Bebop Control via Air Drop and email.

Direct link: http://www.youtube.com/v/5cgaFP8c3eE

Quick tilt button. You can cycle through predefined camera positions.

Choose between different crosshair designs and scales.

Shows wifi signal strength. Setup your own wifi warnings.

MFI gamepad support - control your Bebop Drone with any MFI gamepad that has two additional joysticks like the Stratus Steel, Moga Ace Power or the Mad Catz CTRLi. You can assign every button to every available function in the settings.

Offline Mode - explore the app without being connected to your drone.

Configurable user interface - you can show/hide every button, you can even hide the emergency button if you like.

Supports imperial and metric units. feet, meters, feet per second, meters per second.

Choose between different control modes. For example RC Mode 1, Mode 2, Mode 3 and Mode 4.

Everything is stored on your device. We do not collect or transmit any data.

App Store: https://itunes.apple.com/app/id1055401388
US-Version: https://itunes.apple.com/us/app/id1065031331

(Due to patent reasons there is a dedicated app for the US market.)

Website: http://www.digitalsirup.com/app/bebopcontrol/?lang=en
http://www.digitalsirup.com

Sweet and delicious apps for your drones.

detonator
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Re: Bebop Control 1.0 for iOS

Post by detonator » 14 Dec 2015, 22:00

Great work

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Re: Bebop Control 1.0 for iOS

Post by AR.Tommy » 24 Jan 2016, 17:16

Thank you Detonator. Bebop Control 1.1 will be available soon. It will fully support the Bebop 2 and adds the ability to also control the camera with your MFI Gamepad. This is a preview:


Direct link: http://www.youtube.com/v/K2_3W7KV0ZU
http://www.digitalsirup.com

Sweet and delicious apps for your drones.

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Re: Bebop Control for iPhone and iPad (compatible with Bebop

Post by AR.Tommy » 28 Jan 2016, 09:10

Update 1.1 is available

Added full support for the Bebop 2.

Added "last known position" tool. For the experienced users it may seems obvious to gather the last known position of the Bebop from a flight log, for everyone else there is a new menu in the "tool" sections of the settings "last known position". With a tap on this menu you will get the last known flight position of your Bebop Drone. This could be handy if you have to search your Bebop Drone one day in case of an emergency landing or crash - hopefully you will never need it.

Added a new tilt sensitivity "very insane" for the crazy pilots.

Added new button functions to control the camera tilt with your MFI gamepad. This works great for the D-Pad, so much fun.

Added a new help video to show the camera tilt example configuration. (see posting above)

Added app icon for iPad Pro.

Fixed the button issue "not following thumb on pressing" - actually it did follow but you couldn't see it.

Fixed a bug that prevented the offline mode button and help menu button from being pressed everywhere in the square.

Tweaked virtual joysticks to allow a more precise control.

Updated to Parrots SDK Version 3.8. Please make sure you are using firmware 2.0.57 and later for the Bebop drone and firmware 3.0.2 and later for the Bebop 2 drone.
http://www.digitalsirup.com

Sweet and delicious apps for your drones.

Dirtdroner
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Re: Bebop Control for iPhone and iPad (compatible with Bebop 2)

Post by Dirtdroner » 06 Mar 2016, 03:50

Just getting ready to buy but need to know if this works with sky controller?

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Re: Bebop Control for iPhone and iPad (compatible with Bebop 2)

Post by AR.Tommy » 06 Mar 2016, 12:41

Not in the current version (1.1) but I'm working on an update (1.2) it will support the Skycontroller. The update is delayed because I was sick.
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Dirtdroner
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Re: Bebop Control for iPhone and iPad (compatible with Bebop 2)

Post by Dirtdroner » 06 Mar 2016, 17:39

Ok thanks. I'll go ahead and buy now so you can go out and get some vitamins to stay healthy :lol:

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Re: Bebop Control for iPhone and iPad (compatible with Bebop 2)

Post by AR.Tommy » 10 Mar 2016, 11:05

Very kind of you.
http://www.digitalsirup.com

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Re: Bebop Control for iPhone and iPad (compatible with Bebop 2)

Post by AR.Tommy » 09 May 2016, 19:13

Version 1.2 of Bebop Control just got live:

Added control 7 and 8, which is one handed control mode, a mix of tilt and joystick control on one side of the screen. Beware: this kind of control needs a lot of practise. It was called the Ace-Mode when the AR.Drone was released in 2010. Unfortunately this mode is not available in the US version due to patent issues.

Skycontroller integration. You can now connect with the old colored Skycontrollers and with the new black edition. This version is not able to pair a Skycontroller to a Bebop, you need to do this in the wifi manager of Free Flight 3.

Added background / foreground handling. You can now leave the app, and get back without having to reconnect. (if not too much time has passed)

Added a higher delay between the automatic flat trim and the take-off. Changed the flat trim message to "Flat Trim before Take-Off" to distinguish it from the normal "Flat Trim" messsage which could be confusing especially when using a gamepad controller.

Diagnosis page shows Parrot SDK version.

Added compass calibration tool. (Settings -> Tools)

Sometimes the video recording did not start although "auto video record" was activated. This is fixed.

Improved offline mode.

Instead of showing a "wifi signal lost" message the app will go to the start menue screen like the Free Flight app does. That way it is more obvious how to reconnect.

The quick tilt button symbol now represents the current camera angle (instead of the next camera angle) this may be confusing at first but it is much more intuitive that before.

GPS Status shows also the amount of found satellites. Bebop 2 only, Bebop 1 can't show the amount of satellites.

App does now calculate the distance between the Bebop drone and the home location. There is a new distance setting and of course the distance is logged in the flight log.

Seperated flight settings and control settings.

Altitude label does now respect the unit settings.

In many FPV flights it turned out that having altitude, speed and distance were split too far across the screen. Those values are now in the upper left on iPhone and iPad and in the lower left when using the Sky Controller.

Upgraded to Parrots SDK 3.8.3.

Tweaked joystick controls. Also increased dead zone when using virtual joysticks.

Added Media library, you can show photos and videos after transfering them from the drone to your device. There is a new row in Settings -> Tools -> Transfer Media.

Because the media library replaces the position of the "offline mode" on the start screen, the offline mode is now an entry in the list of found drones.

Added a litte more alpha to the bottom bar. Tweaked bottom bar.

The quick tilt button is more on the right so you can press it with your thumb on the iPhone.

Flight Log now uses reverse geocode location to show the address of the flight location.

You can now open the last known position in maps für navigation.

Minor Bugfixes.
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Sweet and delicious apps for your drones.

Gfd1182
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Re: Bebop Control for iPhone and iPad (compatible with Bebop 2)

Post by Gfd1182 » 19 May 2016, 02:35

On this app how can I configure where after a certain amount of seconds without wifi the bebop returns to home?

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Re: Bebop Control for iPhone and iPad (compatible with Bebop 2)

Post by Gfd1182 » 19 May 2016, 04:28

Also is there a "banked mode" feature?

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Re: Bebop Control for iPhone and iPad (compatible with Bebop 2)

Post by AR.Tommy » 19 May 2016, 11:26

Hello,

the current version can not change the amount of seconds, it will be either the default value or if you ever changed the value in the free flight app, it uses the same amount of seconds. (a setting for this is on the to do list)

There is no banked turn but this is on the to do list because as far as I know the latest Bebop firmware supports this.
http://www.digitalsirup.com

Sweet and delicious apps for your drones.

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Re: Bebop Control for iPhone and iPad (compatible with Bebop 2)

Post by Gfd1182 » 19 May 2016, 12:02

Thanks tommy!
I'm looking fwd to trying out this app!
:D

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Re: Bebop Control for iPhone and iPad (compatible with Bebop 2)

Post by Gfd1182 » 20 May 2016, 16:41

Do you think in the update
They will be a "follow me feature?"

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Re: Bebop Control for iPhone and iPad (compatible with Bebop 2)

Post by Gfd1182 » 23 May 2016, 04:16

What does "propeller protect" mean?
Thx!

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